‘Ender’s Game’ Fan Explains How He Broke into the Film’s Production

Ash Throp, a self-described “big fan” of ‘Ender’s Game’, worked on the ‘Ender’s Game’ as a freelance motion graphics designer. In an interview, Throp talks about how he worked his way onto the film and his role in bringing the adaptation to the big screen.

“I’m a big fan of the genre, and so this was a lot of fun for m,” Throp told ART OF VFX. ” I read the series of books and really enjoyed the story and its underlying meanings. It was a challenge to try and put forth all my crazy ideas into the film, but I’m really happy with the end result.”

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In the interview, Throp said that his curiosity drove him to introduce himself to the art directors. He was later hired to work on the film’s user interfaces.

“Curiosity got the best of me, and I decided to boldly introduce myself to [the art directors] one day,” said Throp. “We bonded in conversations over our common love for creating. In our talk, I mentioned to Ben that I would love to work on ENDER’S GAME, if there was any help needed on designing the user interface for the film. I put together a quick concept and pitched it to Ben and Sean. I think they appreciated my enthusiasm and excitement for the project, and before I knew it, I was hired onto the film”

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Throp also describes how he carefully selected font and graphic choices for each frame.

“I proposed over 40 different font families at the beginning of the project,” said Throp. “Eventually, I decided on a clean, modern, structured base font that I thought would be used for the military UI, and then some more utilitarian fonts for the civilian world.”

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To read Throp’s entire interview and see sketches of his early user interface concept art visit ART OF VFX.